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Zbigniew MajewskiAtlas Design System
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Tip: hover the buildings ↖
I build interfaces the way you build a little world: one well-placed block at a time. For eight years I've turned design systems, real-time data and slow checkouts into fast, accessible, delightful frontends. I care about crisp component APIs, honest performance budgets, and UI that feels solid under your fingertips.
Every building here is something I shipped. Hover or tap a building to step inside.
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Each pillar is a skill, stacked one block per level of mastery. Taller means more hours in the mines.
The route so far, from base camp to the current summit. Each platform sits a little higher than the last.
Got a world that needs building? Drop a letter in the box. I reply to every postcard.